Graphics Journey Update #1
Personal reflections on diving deep into graphics programming, ray tracing, and creative exploration
Exploring the intersection of mathematics, art, and code through ray tracing, shaders, and visual programming.
Built from scratch following Peter Shirley's tutorial, implementing ray-sphere and ray-plane intersection, multiple materials, and anti-aliasing.
My first successful ray traced scene - a simple smiley face that tested ray generation, intersection testing, and basic shading.
3D environments created in Blender and Unreal Engine 5, exploring artistic and technical aspects of computer graphics.



















Real-time shader experiments written on Shadertoy, where mathematics turns into motion on the GPU. Each tile links out to the live shader on Shadertoy.
View all shaders on Shadertoy →An exploration of mathematical chaos and complexity through recursive patterns and dynamic color transformations.
Fractal-inspired geometry and patterns generated in real-time using mathematical functions and iterative processes. This one looks amazing in fullscreen.
Personal reflections on diving deep into graphics programming, ray tracing, and creative exploration
Implementing ray tracing algorithms from first principles and lessons learned from building a software renderer
Exploring computer graphics, shader development, and the intersection of math and visual art